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This section summarizes processing considerations of which you must be aware when developing LUA applications on a Windows client.
A single task may simultaneously use more than one LUA session, by issuing multiple RUI_INIT verbs. Each session must use a different LU, but two or more sessions may use the same pool.
Two or more instances of the same LUA application can be run as different tasks, but they must use different LUs. This can be done by using LU pools; the two tasks can specify the same pool, and will be allocated different LUs from that pool.
This section provides information about compiling and linking LUA programs on a Windows client.
The VCB structures for LUA verbs are not packed. Do not use compiler options that change this packing method.
DWORD parameters are on DWORD boundaries, WORD parameters are on WORD boundaries, and BYTE parameters are on BYTE boundaries.
The header file to be included in Windows LUA applications is named winlua.h. This file is installed in the subdirectory /sdk within the directory where you installed the Windows Client software.
To link the program to LUA at load time, link the program to the winrui32.lib library.
To link the program to LUA at run-time, include the following calls in the program:
LoadLibrary to load the LUA dynamic link library winrui32.dll.
GetProcAddress to specify each of the LUA entry points required (such as WinRUI, WinRUIStartup, and WinRUICleanup)
FreeLibrary when the library is no longer required.
If an application must close (for example, if it receives a WM_CLOSE message as a result of an ALT F4 from a user), it should call the WinRUICleanup function before terminating. If it does not do this, then the application is left in an indeterminate state, although as much cleanup as possible is done when the Windows LUA software detects that the application has terminated.
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